Skip to the page

Senior Landscape Artist

SperasoftWorkableBelgrade, City of Belgrade, Serbia
Posted 26 MayFound 20 OctSeen 2 hours ago

Fit

The keywords the posting names, against what your resume says.

Add your resume to see which of its keywords you already have, and get a resume tailored to this posting. 10 a month, free.

The Posting

Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!

Responsibilities

  • Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
  • Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
  • Build and manage landscape materials within Unreal shader system
  • Develop high-quality materials in Quixel Mixer or Substance Designer
  • Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
  • Ensure performance-friendly, visually compelling landscapes aligned with art direction
  • Collaborate with design, lighting, and technical teams to maintain quality and consistency
  • Obtain Lead Artists guidance and approval as required to advance tasks
  • Continue to refine artistic abilities and learn new software packages and/or in-house tools
  • Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
  • Contribute to the team-oriented environment

Requirements

  • Knowledge of UE 5 and Perforce
  • Knowledge of 3D software (Blender/Maya/3Ds Max)
  • Terrain Generation software knowledge (Gaea/World Machine)
  • Unreal Engine Landscape system & Material Graph knowledge
  • Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
  • Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines

Facts

Source
Workable
External id
5E33A57F5A
Location
Belgrade, City of Belgrade, Serbia
Remote
Not stated
Employment
Full time
Posted
26 May 2026
First seen
20 Oct 2026, 16:17
Last seen
1 Nov 2026, 07:40
Status
Not yet added
Posting id
4e5e5550-a758-53d8-867a-d6540f4e8d0b