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Member of Technical Staff - Geometry / Meshing Engineer

VinciAshbyPalo Alto HQ
Posted 28 MayFound 14 OctSeen 4 hours ago

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The Posting

Vinci4d is building the next-generation copilot for hardware designers and engineers, integrating rich text, image and 3D geometry (STL, OBJ, STEP, etc.) workflows with machine learning, physics modeling, and geometry processing pipelines. Our mission is to dramatically accelerate hardware design through intelligent automation, and we are looking for a strong engineer in geometry and meshing to help us build the core systems.

ROLE OVERVIEW

As a Geometry / Meshing Engineer, you will help design, implement, and optimize the geometry and mesh-generation systems that underpin our copilot platform. You will work at the intersection of computational geometry, mesh generation (surface and volume), numerical methods, GPU/parallel architectures, and large-scale geometry data (often millions of points/cells). You will collaborate with our ML and physics simulation teams, contribute to system architecture, and help ensure our geometry infrastructure meets the needs of our hardware-design workflows.

This is primarily a geometry role. Meshing experience is welcome but not required. We are also interested in strong engineers from adjacent areas who can grow into meshing, including those with a background in high-performance geometry or graphics, in HPC and parallel computing, or in physics simulation.

RESPONSIBILITIES

  • Develop and optimize algorithms for geometry import, repair, parameterization, mesh refinement/coarsening, adaptation, quality improvement, and mesh-to-simulation interoperability.
  • Contribute to geometry processing and mesh generation pipelines (surface/volume, unstructured/structured, quad/hex/tri/tet) suitable for industrial-scale hardware design.
  • Work with large geometry/mesh datasets (e.g., hundreds of millions of points/cells), designing for performance, memory efficiency, and GPU/parallel execution.
  • Interface with CAD/geometry input (STEP, IGES, B-Rep, etc.), preprocess geometry for meshing, and handle complex topologies, feature preservation, and simulation readiness.
  • Collaborate with ML, physics, simulation, and UI/UX teams to define requirements, integrate geometry and mesh generation into the larger system, and deliver high-impact features.

Qualification

  • Strong software engineering skills in C++ (modern C++ standards) and/or Python, with solid experience in algorithm design and implementation.
  • Demonstrated ability to write high-performance code and to profile and optimize for CPU/GPU performance and memory efficiency.
  • Experience working in a relevant technical domain such as computational geometry, graphics, simulation, or another numerically intensive area.
  • Strong problem-solving and analytical skills, and the ability to collaborate across disciplines (e.g., simulation, ML, CAD/geometry).

Nice to Have

  • Experience with mesh generation techniques (triangulation, tetrahedral meshing, hex/quad meshing, mesh refinement/coarsening) and quality metrics.
  • Experience with GPU / CUDA / OpenCL, high-performance computing (HPC), multi-threading, or distributed computing.
  • Experience with CAD import/export (STEP, IGES, B-Rep) and geometry kernels (Parasolid, ACIS, OpenCASCADE).
  • Background in physics simulation.
  • A degree (BS, MS, or PhD) in Computer Science, Applied Mathematics, Mechanical/Aerospace Engineering, or a related field, or equivalent practical experience.

Facts

Source
Ashby
External id
4b9a1905-815e-4276-a9d5-c97a86ea7beb
Location
Palo Alto, CA, United States
Remote
Hybrid, from the posting
Employment
Full time
Pay
$180,000 to $240,000, stated
Posted
28 May 2026, 22:05
First seen
14 Oct 2026, 20:29
Last seen
2 Nov 2026, 03:44
Status
Not yet added
Posting id
a45b0b4b-c4eb-5015-b9a0-f19ee698d078