Skip to the page

3D Artist

JamcityLeverMontevideo
Posted 1 SepFound 14 OctSeen 3 hours ago

Check your resume for this job's 15 skills, free. Then have AI tailor it.

Fit

The keywords the posting names, against what your resume says.

Add your resume to see which of its keywords you already have, and get a resume tailored to this posting. 10 a month, free.

The Posting

We are looking for a 3D Artist to work on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by providing the best in class 3D art. You will be modeling and texturing props, environments and characters, as well as implementing the assets in engine.
**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.

RESPONSIBILITIES

  • Perform modeling and texturing at an exemplary level.
  • Create high-quality and optimized 3D environments, props and characters.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of a 3D project.
  • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.
  • May be called upon to support the tech art team with simple rigging and skinning tasks.

REQUIREMENTS

  • 3+ years of 3D game experience.
  • Must have worked on at least one 3D game from conception to completion.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with Substance Painter and PBR materials.
  • Ability to work in a broad range of subjects and styles.
  • Firm grasp of both Environment and Character art process.
  • Good understanding of human and animal anatomy.
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.
  • Excellent knowledge of Unity and its URP renderer
  • Excellent grasp of the English language.

NICE TO HAVE

  • Strong 2D concept and illustration skills.
  • Rigging experience in Maya.
  • Scripting experience in Maya (Mel or Python).
  • Shader creation experience in any shader graph tool.
  • Knowledge of Substance Designer.
  • Experience with ZBrush.

Facts

Source
Lever
External id
5162e400-e24f-47f1-9a64-51548812b74a
Location
Montevideo, Uruguay
Remote
Hybrid, from the posting
Employment
Full time
Posted
1 Sep 2026, 15:41
First seen
14 Oct 2026, 18:10
Last seen
2 Nov 2026, 06:34
Status
Not yet added
Posting id
aea83001-6a68-5ed7-8166-ddc70e611e92