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Senior Graphic Programmer [New Project on Switch2]

UbisoftSmartRecruitersChengdu, Sichuan, CN
Posted 30 OctFound 30 OctSeen 10 hours ago

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The Posting

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

About the Role
As a (Senior) Graphics Programmer, you will drive the implementation and optimization of our engine's core rendering systems. Working within a dedicated production team across multiple platforms, you will partner with artists and engineers to build performant, scalable graphics features that define the visual excellence of our titles.

What you will do

  • Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms.
  • Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC.
  • Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions.
  • Design and implement debugging tools to support the graphics development and art integration workflows.
  • Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology.
  • Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.
  • Create and maintain clear technical documentation to facilitate knowledge sharing.

What you will bring

  • Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles.
  • Proven experience in multithreaded programming and low-level memory optimization.
  • Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL).
  • Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures.
  • A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency.
  • Dedication to writing clean, maintainable, and portable production code.
  • Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
  • Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.
  • Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
  • Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.

Facts

Source
SmartRecruiters
External id
744000158783389
Location
Chengdu, China
Remote
On-site, from the posting
Employment
Full time
Posted
30 Oct 2026, 15:37
First seen
30 Oct 2026, 16:19
Last seen
2 Nov 2026, 04:18
Status
Not yet added
Posting id
c39feb07-55d7-559e-b67c-6a31221fe529