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Senior Character Artist Vic/SA/Qld

Keywords StudiosSmartRecruitersBox Hill, VIC, AU
Posted 8 JunFound 20 OctSeen 11 hours ago

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The Posting

We're constantly working with some of the world's largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld).

This position is to be hired into the Liquid Development studio brand:

https://www.liquiddevelopment.com/
https://www.artstation.com/liquiddevelopment
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises.
Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world.
These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based.

Character Creation

  • Contributing to the art vision for the Characters
  • Produce assets that align with the project’s artistic direction and technical requirements.
  • Develop polished models, textures, shaders, and materials optimized for real-time game engines.

Collaboration & Production

  • Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.
  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
  • Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

  • Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
  • Apply strong understanding of optimisation techniques.
  • Maintain consistency in quality while adhering to technical constraints and engine limitations.

Innovation & Continuous Improvement

  • Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.
  • Continuously push the visual quality and innovation of game art production.

Mentorship & Leadership

  • Provide guidance, mentorship, and constructive feedback to junior and mid-level artists.
  • Support collaboration across internal teams and external vendors to maintain consistent asset quality.
  • Contribute positively to team culture and artistic growth within the department

Required Skills and experience

  • Extensive experience as a Character Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
  • Strong understanding of industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
  • Strong understanding of modelling, sculpting, UV mapping, texturing, anatomy, form, colour theory, and material creation.
  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.

Desirable skills and experience

  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.

If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/

Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, Australia

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Hybrid

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

Facts

Source
SmartRecruiters
External id
744000130680219
Location
Box Hill, Australia
Remote
On-site, from the posting
Employment
Full time
Posted
8 Jun 2026, 00:42
First seen
20 Oct 2026, 09:23
Last seen
1 Nov 2026, 05:35
Status
Not yet added
Posting id
c48bc42b-bcd3-5136-8f11-873a9e2e0c17