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Level Designer

SpellbrushAshbySan Francisco or Tokyo
Posted 1 AugFound 14 OctSeen 4 hours ago

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The Posting

[https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/b759f4e7-dee5-49bf-afdb-30a84c868add/image.png]

WHAT YOU WILL DO

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

[https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/d84b4c7c-7ecf-47e8-a336-19c0e2560baa/Screenshot%202025-08-01%20at%204.11.07%20PM.png]

WHAT WE'RE LOOKING FOR

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

Facts

Source
Ashby
External id
64ba3d39-8a07-442a-a7f2-2a616274a875
Location
San Francisco, CA, United States
Remote
Not stated
Employment
Full time
Posted
1 Aug 2025, 23:12
First seen
14 Oct 2026, 16:42
Last seen
2 Nov 2026, 10:18
Status
Not yet added
Posting id
d333b846-9218-5c76-85f3-f99c78fd1c8d