Desktop & 3D Visualization Engineer
Posted 18 AugFound 20 OctSeen 6 hours ago
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The Posting
Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling
- High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call.
- Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock.
- Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop.
- Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints.
Requirements
Mandatory:
- C++
- Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
- OpenGL, shader programming (GLSL), instanced rendering, batching
- Camera controls (e.g. arcball), scene graph management
- REST client integration, async client for streaming/server-push updates
- Role-based UI visibility, endpoint/config management
- Installer/packaging tooling for the target OS(es)
Optional:
- Python (for a Python-based UI framework binding)
- QML, cross-platform UI frameworks
- Vulkan, GPU profiling tools
- Geodetic/3D coordinate systems, large-scene LOD techniques
- WebSockets, connection retry/reconnect strategies
- Certificate pinning, secure credential storage
- Auto-update mechanisms, code signing
Facts
- Source
- Workable
- External id
- 3F03DFFB89
- Location
- Bengaluru, India
- Remote
- Not stated
- Employment
- Full time
- Posted
- 18 Aug 2026
- First seen
- 20 Oct 2026, 16:18
- Last seen
- 1 Nov 2026, 23:56
- Status
- Not yet added
- Posting id
- d7a45355-6ec8-59d2-94b0-8e127d31b473
