Senior Tools Programmer
LarianLeverKuala Lumpur
Posted 16 DecFound 14 OctSeen 5 hours ago
Fit
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The Posting
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Develop and maintain all development tools
- Design, implement and maintain user interfaces
- Identify and solve problems in our content creation workflows and pipelines
- Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
- Work with a multi-disciplinary team to implement new engine and editor features
- Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
- Communicate openly and regularly with team members and stakeholders
- Represent the team and its ideals in day-to-day communication
- Act as a role model and mentor for your fellow team members
Requirements
- 5+ years of experience creating tools for game development
- Shipped game titles
- Excellent C# and .NET skills for desktop applications
- A deep understanding of WPF and XAML
- Experience with, and excellent feel for UI/UX and tool design
- Experience improving long-lived internal tools with legacy components
- Thorough C++ knowledge
- Open-minded and willing to iterate on a feature based on feedback
- The ability to analyse and understand the workflows of other disciplines
- You seek constructive criticism and are open to discuss issues or requests with end-users
- You are passionate about improving developer productivity and communicate in a supportive way
- You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
- Fluent written and spoken English
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
- Familiarity with Python
- Experience developing DCC (digital content creation) pipelines
- Experience writing plugins/tools for Maya/Blender
- Experience making mods for larger games
What we offer
- An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Facts
- Source
- Lever
- External id
- f7199feb-794d-437c-bed1-369e36d7fdc8
- Location
- Kuala Lumpur, Malaysia
- Remote
- On-site, from the posting
- Employment
- Full time
- Posted
- 16 Dec 2025, 14:04
- First seen
- 14 Oct 2026, 18:14
- Last seen
- 1 Nov 2026, 07:16
- Status
- Not yet added
- Posting id
- de30f2be-d0d6-5e3d-a6ff-0bb893faa81d
