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Senior Software Engineer - Systems

ProcreateLeverHobart
Posted 25 JanFound 15 OctSeen 5 hours ago

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The Posting

At Procreate we're dedicated to making exceptional creative tools by combining beautiful user experiences with high performance engineering. Used by millions around the globe, Procreate is committed to placing more power in the hands of creatives.

We're looking for a Senior Software Engineer to join our Product development team in Hobart. You'll be responsible for systems engineering across our engineering environment. Your experiences will allow you to work with a high degree of autonomy. Your work will be focused around creating custom solutions for unique problems.

The role

This is a very broad role in which you'll take a top down approach to reviewing, analysing and improving our software development life cycle. You’ll need to have had experience working in small engineering teams with a high degree of autonomy and with significant responsibility for delivering custom solutions. This role sits within the Engineering team and reports directly to Michael Shaw, our CTO. You'll collaborate with other engineers, designers, the Product Quality team, and our Executive.

What you'll do.

  • Develop custom software and solving complex technical problems
  • Ensuring the highest levels of system and infrastructure availability
  • Plan and develop product and features which align with product roadmap
  • Identify areas for improvement in the SDLC and design and implement solutions and fixes for those problems
  • Design, develop and support software components across the entire engineering environment and tech stack
  • Responsible for managing and improving our system infrastructure. You’ll keep your finger on the pulse of relevant technological developments
  • Exhibit leadership in the way you approach software development but also in your personal interactions and your ability to mentor more junior engineers
  • Identify mission critical tasks and projects and optimise our software development life cycle to ensure that maintenance, testing, and delivering updates do not inhibit our long-term product roadmap

Skills.

  • Understanding of Apple’s Metal architecture
  • Interest and experience with low-level development
  • Deep familiarity with C, C++ in a commercial context
  • Algorithm development and background in mathematics
  • Understanding of performance optimisation issues in low-latency, real-time applications
  • Exposure to engine development preferably building from scratch of in-house proprietary engines
  • Excellent communicator with the ability to build consensus and communicate priority and purpose

What to expect in the first 6-12 months

  • Familiarise yourself with our team structure and workflows
  • Complete the Procreate onboarding process and get to know your colleagues
  • Build an understanding of our product development practices, processes and frameworks
  • Begin to develop relationships with key stakeholders, team leaders and members of the executive team
  • Become an integral and contributing part of our engineering team and ship product

We want to hear from you
Our recruitment process is made to provide you with opportunities for you to show us what you're capable of, instead of assessing you solely on your CV. We’d love to hear about how you see yourself contributing to Procreate in this role.

Please note, we do not operate remote or hybrid models. We're looking for full-time and on-site employees for our Hobart office.

Apply now to be considered for the role!

Facts

Source
Lever
External id
7d852d2b-dbe1-4e51-964c-4148c1094146
Location
Hobart, Australia
Remote
On-site, from the posting
Employment
Full time
Posted
25 Jan 2021, 03:42
First seen
15 Oct 2026, 06:23
Last seen
1 Nov 2026, 20:47
Status
Not yet added
Posting id
e72e75c3-6534-581c-987f-a00f905e0f5c